I think the bad reviews are due to its claim to be a real expansion, dropping the subtitle Bloodlines because of that, although its just the same game only with different clans. https://www.cbr.com/vampire-the-masquerade-v5-camarilla-clans-guide The clans are divided by ideology into a semi-caste structure, being High and Low Clans. Despite being one of the main Clans of the Camarilla … Vampire: The Masquerade (V: TM) is a storyteller system that requires a Game Master to conduct the story and create the difficulty levels, etc. Members of the Camarilla, Toreadors require the cover of the masquerade to ultimately survive. Their existence is a hotly debated issue, the Camarilla denying their existence while the Sabbat prepare for their eventual awakening. An organization that ostensibly spoke for all vampires, but with seven pillar clans (the seven from the core V5 book – Ventrue, Tremere, Toreador, Brujah, Nosferatu, Gangrel, Malkavian). BRUJAH. For those not of the Seven, the same more-or-less is true, depending on the prejudices of the Prince and court. All the mechanics of the game are aimed at the goal of simulating the life of a vampire. The clans in Dark Ages: Vampire are slightly different to those presented in Vampire: The Masquerade. Clan A vampire group of shared "Blood" or heritage, who can trace their Generations back to a common ancestor, in particular to the Third Generation.1 The clans are the major vampire lineages that comprise vampiric society. Toreador: Clan Toreador is know for being the most sensual, beautiful, sexual, and seductive of all of the Kindred Clans. The Camarilla was formed in 1434 by the following 7 major clans. They hunt in society for both blood and information and have given rise to the vampire stereotype of "the snob who hunts in society". Clans of the Camarilla. By tradition, the main seven clans are presumptively allowed to reside in cities claimed by the Camarilla, unless the Prince has a particular reason (or whim, really) to say "no". The core of the Camarilla, the heart of its strength, is the collection of vampiric clans who banded together in the 15th century to drape the Masquerade over Kindred existence. Brujah Gangrel Malkavian Nosferatu Toreador Tremere Ventrue. The Brujah descended from Vampires known for keen ferocity and discipline - turning them into warrior-kings of ages past. The original thirteen clans still exist, and division of loyalties is very different, as the Camarilla and Sabbat are still over two centuries away. : 20, 54–55 Now more associated with the Anarch Sect or act as Independents with a few staying loyal to the Camarilla. Clan Brujah is largely … Thirteen vampires of the Third Generation, progenitors of the thirteen clans who have existed before The Great Flood. The Final Nights adds completely new clans and disciplines to the other features that are known from the Camarilla Edition. In Vampire: the Masquerade, the Camarilla has always been the ‘default’ social structure for the game. Vampire: The Masquerade is a tabletop role-playing game ... Gangrel are one of the seven founding clans of the Camarilla, although their leadership broke from it close to the end of the 1990s in universe. Other Clans of the Camarilla Caitiff (Not actually a clan) Gargoyles Lasombra Antitribu.