This ability works as the hunter class feature of the same name, using her inquisitor level as her hunter level. Sacred Huntsmaster is an Archetype of Inquisitor ... ⦠Flame dancer ⦠Flame Warden ⦠Freebooter ⦠Grenadier ⦠Herald caller ⦠Hospitaler ⦠Inquisitor ⦠Invulnerable Rager ⦠Mad dog ⦠Magus ⦠Monk ⦠Monster Tactician ⦠⦠I'm planning for a Sacred Huntsmaster of Pharasma. Your Strength penalty should apply to your longbow damage. Animal Domain. Pick up toughness, boon companion and HA proficiency. Are you sure I can't use sic' em? coordinated charge (bonus teamwork). You also can't grab Coordinated Charge until you have a BaB of +10 which takes until level 14. Game plan is pretty simple: Grab 13 points in Sacred Huntsmaster to gain access to level 5 spells (most notably Righteous Might and Resounding Blow), then a total of 3 levels in THF for Overhand Chop. Then let the animal companion charge, then gain a charge myself through coordinated charge. any input as to the build is welcomed and appreciated. Options which are extremely situational powerful with a pet but for Mad dog to be honest it whatever. I just assumed you have to look over the wording a bit because the skirmisher feats were there first and all. I wouldn't call this build conventional but hey, you wanted a heavy armor Inquisitor! Also about the AC specifically, 30ft movement is still good. Game plan is pretty simple: Grab 13 points in Sacred Huntsmaster to gain access to level 5 spells (most notably Righteous Might and Resounding Blow), then a total of 3 levels in THF for Overhand Chop. I like divine favor more then wrath (fate's favored gives me an extra +1 luck bonus), at least early on I might pick up wrath later. how to build them. Need Help? Vengeance Strike gets you more attacks, which is awesome, and Aiding Attack is used after you hit so there is no chance of wasting it. Thanks those are some nice tips. At lvl 11 so far I've got DOTW 5 (Plant Domain)/Viv 2/Sacred Huntsmaster 3 (Erastil, Community Domain, Animal companion from this rather than Druid)/Sensei Monk 1. Or take down CHA too alongside INT for a 14 DEX. Like a warpriestâs sacred weapon, the living grimoireâs book deals damage based on the inquisitorâs level, not the bookâs base damage (unless the inquisitor chooses to use the bookâs base damage). I think it works RAW, but I wouldn't allow it. By using our Services or clicking I agree, you agree to our use of cookies. Sacred Huntsman is an Archetype of the Inquisitor class in Pathfinder: Kingmaker. As fantastic as Judgement is, this is a very fair trade. Press question mark to learn the rest of the keyboard shortcuts. Along with Expeditious Retreat, I love Burst of Speed. These Stats donât include bonuses from equipment listed below. Until I glanced over archetypes chapter of ACG and noticed Sacred Huntsmaster Inquisitor archetype. The inquisitor can (with starter gear) reach around 33 attack bonus with judgements, spells and bane weapon. Build looks mostly good. You can't be a CG inquisitor of Gozreh, as he's neutral. Your Strength penalty should apply to your longbow damage. The DM not allowing it is why I didn't take celestial servant, I don't want this to seem too OP, +3 BAB, +4 Dex, +1 enhancement, +1 masterwork. Get Narrow Frame at level 8 for your cat so it can squeeze through normal spaces without issue. I'd grab Precise Strike instead of Improved Spell Sharing - an extra 1d6 on every attack goes pretty far. On the theory-crafting level Ranger14/Sacred 3/2HF 3 looks amazing, and would would work nicely if only you got 20 well before the end of campaign. Sacred Huntsmaster/Mad Dog Build Advice I have prior experience with D&D 3.5 but Kingmaker will be my first foray into the world of Pathfinder so I'm familiar with the core system but not anything of the changes made to it. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. You may know this but there was a spirit's gift errata. 2. He worships gozreh and upholds natural chivalry) and would like input on his build, here are the stat blocks of him, his animal companion, and his mount, Plumekith (Aasimar) Sacred Huntmaster Inquisitor 5, AC - 21, touch - 15, flat-footed - 15 (+5 armor, +1 shield, +4 Dex, +1 Enhancement), Str - 8, Dex - 18, Con - 14, Int - 8, Wis - 16, Cha - 12, Feats - Spirit's Gift, Weapon Finesse, Extra Bane, Precise Strike, Skills - Acrobatics +9, Bluff +9, Diplomacy +7, Disable Device +8, Disguise +6, Heal +7, Intimidate +7, Perception +9, Ride +8, Sense Motive +10, Sleight of Hand +10, Stealth +12, Survival +8, SQ - Animal Companion (Spinosaurus), Mount (Chivalry Inquisition; Horse), Monster Lore, Orisons, Stern Gaze, Cunning Initiative, Detect Alignment, Track, Hunter Tactics, Animal Focus (Owl), Bane, Discern Lies, Combat Gear - Mwk +1 Agile Sickle, Longbow, 100 arrows, Mwk Chain Shirt, Mwk Buckler, Mwk +1 Armored Kilt, Mwk Studded Leather, Senses - Low-light Vision, Scent, Perception +9, AC - 21, touch - 17, flat-footed - 19 (+4 Armor, +2 Dex, -1 Size, +6 Natural), Str - 19, Dex - 14, Con - 17, Int - 3, Wis - 12, Cha - 6, Feats - Power Attack, Improved Natural Attack (Bite), Multiattack, Precise Strike), Rasputin (Eren's Animal Companion (Spinosaurus)), AC - 22, touch - 18, flat-footed - 19 (+4 Armor, +3 Dex, +5 Natural), Str - 19, Dex - 16, Con - 16, Int - 3, Wis - 13, Cha - 3, Feats - Improved Natural Attack (Bite), Improved Natural Attack (Claws), Power Attack, Precise strike, So there he is! Pathfinder Kingmaker build: Amiri the Sacred Huntsmaster. It clearly wasn't intended to net you two full level companions... but there isn't a rule against it. The mounted combat feats will let you do massive damage with a lance. Sacred Huntsmaster (Archetype) Some inquisitors create a strong bond with an animal companion, and the two of them hunt and punish threats to the faith as an awe-inspiring duo. At 1st level, a sacred huntsmaster forms a bond with an animal companion. For 15 point build, go Int, then Dex, Dex, Dex, Dex. Sacred Huntsmaster is a class in Pathfinder: Kingmaker. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Oops, responded through the message system so didn't see. Was a lot of work, so if you have any tips on things I missed or other improvements let me know. Spinosaurus is a melee monstrosity. Well I plan to pick up both. I did take expeditious retreat though. For specific spells, Heightened Awareness, Protection from Evil, Invisibility, Righteous Vigor, Heroism, and Divine Power are very strong to share. Domain: Animal (Feather) â gives you animal companion and pluses to perception and initiative. First question, would be useful 2 level of fighter to get the Heavy Armor prof and 2 bonus talent? I'd also pick up more buffs - Wrath and Invisibility and Expeditious Retreat are all good. AC however is already a point behind what I want. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals.Inquisitors tend to move from place to place, chasing dow⦠At 1st level, a sacred huntsmaster forms a bond with an animal companion. I wasn't sure either but I figured you can because they are all worded so that they only apply to the ranger but the hunter animal companion bit says you can use them for you animal companion. Cookies help us deliver our Services. Which means they need a 10 or 9 to hit. The allies' positioning and actions must still meet the prerequisites listed in the teamwork feat for the inquisitor to receive the listed bonus. Sacred Huntsmaster. Human Inquisitor 6 (Sacred Huntsmaster) N Medium Human (humanoid) Init: +5 Senses: Perception +11 AC: 21, touch 15 ⦠I think the Chivalry inquisition is pretty broken. Build looks mostly good. That feat (Pack Flanking) requires combat expertise. This ability works as the hunter class feature of the same name, using her inquisitor level as her hunter level. Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1.This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts. Also note that many colored items are also links to the Paizo SRD. Build: 1 Fighter, 2-17 Tactiacal Leader, 18 Fighter Make sure you have 13 DEX and 13 INT and at least 14 WIS. STR is the most important stat, but I think that 18 is good enough, so we have some points to spend into CON too. 1 Description 2 Base Features 2.1 Inquisitor Proficiencies 2.2 Animal Companion 2.3 Deity Selection 2.4 Orisons 2.5 Stern Gaze 2.6 Domain Selection 2.7 Cunning Initiative 2.8 Teamwork Feat 2.9 Solo Tactics 2.10 Hunter Tactics 2.11 Bane 2.12 Favored Enemy 2.13 Stalwart 2.14 Exploit Weakness 2.15 ⦠Gozreh Cleric Build. This Pathfinder optimized Inquisitor build is to 9th level with all levels taken in Inquisitor⦠Sic' Em doesn't work for your pet as it doesn't have an animal companion of its own and your pet is the one doing the trick. Destruction: The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. (+2 dex, +6 armour, +1 deflection, +2 luck), Abilities: Str 17, Dex 14, Con 14, Int 14, Wis 16, Cha 10, Traits Fate's favored (increase luck bonus on you by 1), Friend in every town (+1 knowledge local and diplomacy and one is a class skill), SQ: Travel Domain, Monster Lore, Stern gaze, Detect Evil, Good, Law, Chaos at will, Hunter Tactics, Agile feet, Bane, Discern lies Feats: Eye for talent, Combat expertise, Power Attack, Pack hunting, Outflank, Extended bane, Knowledge (local) +15 , Knowledge (arcana, dungeoneering, nature, planes, religion) +14, Sense motive +12, Intimidate +3, Spellcraft +6, Handle animal +6 (+2 on Animal Companion), Diplomacy +5,Survival +8 (+1/2 to track), Stealth +6, Spells known: Create water, Detect Magic, Light, Read, Magic, Stabilize, Detect poison, 1: Divine Favor, Cure light wounds, Expeditious retreat, Alarm, 2: Ghostbane dirge, Spiritual weapon, Cure moderate wounds, See invisibility, Init: +3 Senses: low-light vision, scent Perception +4, Fort +7, Ref, +8, Will +4 Evasion vs enchantment spells and effects a +4 morale, Melee: bite +8 (1d6+5) 2 claws +9 (1d4+5), Abilities: Str 19, Dex 17, Con 14, Int 3, Wis 11, Cha 5, SQ: Link (Ex) can be controlled as a free action, Share spells, Animal companion also gains teamwork feats from master. 1. This ability replaces judgment 1/day. This ability replaces slayer. While I appreciate your advice that is almost an entirely different build all together. Invisibility is kind of meh, greater is cool but the normal one I am not sure of. This ability replaces judgment 1/day. Your Strength penalty should apply to your longbow damage. For equipment it is my opinion that +2 to AC is never worth losing a third of your movement, though with the travel domain this is less of an issue, but you may want to upgrade to a mithral breastplate or get a chain shirt for more mobility. I'm creating a new Level 1 Pathfinder character, and have decided to go with a Ranged Inquisitor. My animal companion has 3 charisma because it is an animal companion, that is sort of how they work. If an inquisition's granted power calls for a saving throw, the DC of the save is equal to 10 + 1/2 the character's inquisitor level + her Wisdom modifier. Abyssal Celestial Draconic Fey Undead. I don't plan on using both though, for obvious reasons. Greater Empathic Link (Su) : At 20th level, the range of a sacred huntsmasterâs empathic link with her animal companion increases to 10 miles. The Sacred Huntmaster trades in the Inquisitor's Judgement ability for an Animal Companion and the Hunter's Animal Focus ability. If you truly are that nutty, perhaps try this Sacred Huntsmaster! I was thinking about a Two-Handed Greatsword build. Animal Companion (Ex): At 4th level, you gain the service of an animal companion. If you truly are that nutty, perhaps try this Sacred Huntsmaster! Jaethal has a balanced attribute spread that makes her great for multiclassing. You may want to get maneuver at level 7 to control when your pet grapples. I've spent a lot of time recently trying to track one down. Pathfinder Kingmaker - UNFAIR Difficulty Build Guide (Inquisitor, Sacred Huntsmaster) Pathfinder Kingmaker - UNFAIR Difficulty Build Guide (Inquisitor, Sacred Huntsmaster) by HaasGaming 2 years ago 10 minutes, 50 seconds 57,783 views So you want to play the Unfair difficulty? (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. 3 CHA, god damn I hope you never fight anything that does CHA damage. Not saying its bad but I rather stick with mine and try to make that one better instead of changing it so drastically. This ability works as the hunter class feature of the same name, using her inquisitor level as her hunter level. Consider Piranha Strike if you want more damage. Red: Bad, useless options, or options which are extremely situational. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Some nice action economy. I do indeed want a mithral breastplate at some point. This ability replaces judgment 1/day. When they work together as one, there are few that dare to stand in their way. For the purposes of making this build as simple and as effective as possible, we will add all our additional points to STR to get more bonuses to damage and attack rolls. Consider Piranha Strike if you want more damage. MonâFri, 10:00 a.m. to 5:00 p.m. Pacific (425) 250-0800. customer.service@paizo.com For feats I would recommend taking step up over toughness so you can win the 5 foot step dance, especially against casters. A Lesser Extend Metamagic Rod could also be useful for some of your buffs. Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. So you want to play the Unfair difficulty? Whenever the inquisitor scores a critical hit, she ignores any damage reduction the target might have. More buff spells are probably better than offensive spells and niche, utility spells are good as scrolls but not as known spells for a spontaneous caster. The sacred huntsmaster can still only apply one of her dead companionâs to herself, not both. Combined with the Amplified Rage feat you and your rhino will be raging for +8 to str and con. It's the same thing as 5E. Apr 24th, 2020 (edited) ... text 8.00 KB . Improved Spell Sharing is an amazing feat as you can buff yourself and your pet then have your pet attack in the same round. Go Half-Orc and grab the Sacred Tattoos racial trait, combined with Fates Favored it is +2 to all saves. Spinosaurus is a melee monstrosity. The reason I want improved spell sharing early is so I can standard action buff us both. I think I'm just missing something, but shouldn't your to-hit with the sickle be +8? Spell focus on Transmutation(+Greater) for the control and buff spells, Evocation and Conjuration (might drop this for another feat, maybe weapon focus Bite? I've reached level 10 now, and it's such a random grab-bag of things, it's just awkward for me. Chameleon Step and Surprise Shift are great for mobility, Surprise Shift is particularly good as you can move 10 feet and still full attack. Go with the Rage domain, and level 12 go with the Ferocious Mount rage power. I need combat expertise for the exact feat you suggest ;), http://www.d20pfsrd.com/feats/general-feats/pack-flanking-teamwork. Since when does his strength penalty apply to damage? Plus he would get +9 and +4d6 bonus damage from the judgement and bane weapon skills. Rockspecht. Cookies help us deliver our Services. Which means 55% and 60% to hit me, dropping 2 ac makes it 65% and 70%. Some nice skirmisher tricks to pick up are Chameleon Step, Surprise Shift, Vengeance Strike and Aiding Attack.